How do videogame narrative elements contrast with ludic aspects in terms of their manipulation of player attention and affect?
Great depth on a number of games here. Looking forward to see how your thoughts have developed when you come to revisit this piece!
Glad you appreciated it! I'm definitely looking forward to tackling this subject again, it's been swirling around my mind for a while now
Great depth on a number of games here. Looking forward to see how your thoughts have developed when you come to revisit this piece!
Glad you appreciated it! I'm definitely looking forward to tackling this subject again, it's been swirling around my mind for a while now